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Lurid Sinner

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Reply #80 on: March 03, 2013, 07:38:22 AM
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« Last Edit: December 23, 2016, 08:34:09 AM by Lurid Sinner »



Athos131

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Reply #81 on: March 03, 2013, 08:06:35 AM
A vampire RPG with a skill tree? 

Wilhelm scream notwithstanding, it looks promising.

It's so difficult to judge a game on trailers.




Athos131

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Reply #82 on: March 03, 2013, 08:09:46 AM
Has anyone heard anything about the new Neverwinter mmorpg? My brother's been playing the beta and says it's pretty good. I think I'll end up giving it a shot.


http://nw.perfectworld.com/

I haven't played it.  I did watch this on it.


It's nice it will be FTP, but we'll have to see what you may have to pay for.



Athos131

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Reply #83 on: March 03, 2013, 08:23:27 AM



Athos131

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Reply #84 on: March 05, 2013, 01:19:35 AM



Offline DanteDC

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Reply #85 on: March 06, 2013, 09:24:00 AM

Late at night you are walking and you see a floating light and you think huh. You keep walking and see me just standing there blank faced.

Pervert of the Month January 10.


Lurid Sinner

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Reply #86 on: March 06, 2013, 09:58:50 AM
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« Last Edit: December 23, 2016, 08:35:06 AM by Lurid Sinner »



Athos131

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Reply #87 on: March 06, 2013, 04:29:19 PM
At the time I am posting this, this Kickstarter for a Planescape Torment successor -not sequel- has raised $300,000 of its $900,000 goal in less than half a day.

They've apparently gotten some talented people together to start it.

It looks promising, I'm probably going to throw $45 at them for the Torment game and Wasteland 2.

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera?ref=live

https://torment.inxile-entertainment.com/




Athos131

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Reply #88 on: March 07, 2013, 02:26:15 AM
EA, you fail.




Athos131

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Reply #89 on: March 15, 2013, 06:53:31 PM
Saints Row IV announcement trailer takes leave of its senses

http://www.pcgamer.com/2013/03/15/saints-row-iv-announcement-trailer-takes-leave-of-its-senses/

http://www.youtube.com/watch?feature=player_embedded&v=ax5lfDVjF3w

How silly is Saints Row IV going to be. Well, let’s look at what’s inside its announcement trailer.

    A guitar-shaped rocket launcher. This is quite silly.
    Superpowers. This is very silly.
    A head-expanding laser beam. Positively batshit.
    A skyward launching nutshot. Just… ouch.
    A giant, mutated, rampaging mascot. I think I’m becoming desensitised.
    An announcement date of August 20th for the US, and August 23rd for the UK. More informative than silly, really.

There’s a definite pattern emerging.

Frankly, I’m delighted. Saint Row: The Third was one of those games so unapologetically ridiculous that it snapped back on itself and became a uniquely warped kind of genius. It’s nice to see Volition and Deep Silver really test how far they can push that.



Athos131

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Reply #90 on: March 18, 2013, 02:58:18 AM
Coder Discovers Mandatory 20-Minute Offline Timeout in SimCity

http://kotaku.com/5990997/coders-discover-20+minute-offline-timeout-in-simcity

Last week, two of our writers played SimCity and deliberately turned off their Internet connections, both finding their games continued normally and then abruptly ended after 20 minutes. Someone now has posted what appears to be code for the game that orders a shutdown after a disconnection exactly that long. That allegation further punctures the talking point that SimCity is necessarily an online game, or would take a great deal of work to make it so.

The code is here. "Simply commenting out Line #22 defeats the force disconnect," says the person who posted it. The removal allows offline play indefinitely.

SimCity's launch week was a scandal because gamers simply couldn't connect what they'd bought to EA servers. It prompted apologies and offers from Electronic Arts and Maxis, the studio that makes the game. This sort of thing had been seen before in launches like Diablo III, and for certain Ubisoft PC games. Gamers resented these lapses as they have always, feeling they had been inconvenienced by a publisher's antipiracy prerogatives.

The difference is SimCity, per comments from Maxis general manager Lucy Bradshaw, had said its always-online connection was integral to the game's functioning. Bradshaw, as far back as December said the game's simulation engine needed cloud servers to assist with the game's singleplayer modes. Yet after the launch week debacle, an unnamed Maxis insider told Rock, Paper, Shotgun that an online connection was known, internally to be unnecessary. Then this week, as a slew of embarrassing AI episodes and glitches made their way to YouTube, gamers started wondering where the cloud computing muscle was in a game said to depend upon it.

Bradshaw on Friday offered what she, or Maxis PR, called "straight answers" about the SimCity situation, but plainly avoided the earlier claims that cloud processing—that is, online servers sharing tasks with gamers' computers—was necessary to make SimCity work.

Yes, SimCity has legitimate multiplayer features, through the regional interactions with other players' cities. These were repeatedly cited by Bradshaw on Friday. These features necessarily require some kind of online interaction, and one way to look at a forced timeout is that developers wanted to keep a city from going so far out of synch with its neighbors that, once it reconnected to the server, re-pairing their economies, populations and other features took so much work it broke the game.

Another way to look at it is that Electronic Arts wanted to require SimCity players to stay connected to EA servers at least every 20 minutes, because such a requirement is a surefire way to defeat piracy. And to date, nothing in the game's performance, or in the messaging coming from Maxis or EA has highlighted any gamer benefit equal to or greater than that publishing prerogative.



Lurid Sinner

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Reply #91 on: March 30, 2013, 05:23:20 AM
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« Last Edit: December 23, 2016, 08:35:30 AM by Lurid Sinner »



Lurid Sinner

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Reply #92 on: March 30, 2013, 09:41:38 AM
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« Last Edit: December 23, 2016, 08:35:40 AM by Lurid Sinner »



Lurid Sinner

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Reply #93 on: March 30, 2013, 09:43:41 PM
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« Last Edit: December 23, 2016, 08:36:00 AM by Lurid Sinner »



Lurid Sinner

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Reply #94 on: March 31, 2013, 03:19:00 AM
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« Last Edit: December 23, 2016, 08:36:09 AM by Lurid Sinner »



Offline DanteDC

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Reply #95 on: March 31, 2013, 11:26:13 AM
The environment design and writing for this game is the most unique I've ever seen. The racial aspect of this game was a big surprise. I can't say that I've ever seen a game tackle that facet of American history before, even if it is in some kind of alternate reality.

This isn't so much a sequel as it is a reboot.


Bioshock Infinite is leet as fuck so far.





Its not a alternate reality. its kind of like a surpressed reality. like the goverment hid the seperation of colombia from the national public so colombia is alone. its still our reality.

Late at night you are walking and you see a floating light and you think huh. You keep walking and see me just standing there blank faced.

Pervert of the Month January 10.


snowm

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Reply #96 on: April 02, 2013, 11:16:45 PM
I have never been much on the FPS games or MMO's but I played SWG for the longest time, no sense playing the emulators until they are fixed...tried SWTOR, horrible...playing the remake of XCOM, haven't tried the pvp yet but conceptually it is a smart concept...



Lurid Sinner

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Reply #97 on: April 04, 2013, 02:15:10 AM
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« Last Edit: December 23, 2016, 08:36:39 AM by Lurid Sinner »



Lurid Sinner

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Reply #98 on: April 10, 2013, 09:40:34 AM
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« Last Edit: December 23, 2016, 08:36:49 AM by Lurid Sinner »



Offline Elizabeth

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Reply #99 on: May 29, 2013, 03:04:49 AM
Is Metro out for a computer (windows 7 ) by chance.
And can someone tell me what its about..it looks very good, but i'm not sure.
So fill me in, whats the story line?
Thanks...
Love,
Liz